Warhammer 40,000 Kill Team: Blades Of Khaine Datacards

Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000...


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Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.

The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.

The Eldar are a technologically advanced humanoid race who once dominated the Galaxy. At the height of their power, their empire spanned and dominated a significant portion of the galaxy and they were secure in their prosperity.

Freed from the need for manual labour the Eldar grew decadent. They began to explore all the sensations their heightened senses and psychic mastery could offer, becoming more and more debased in their tastes, exploring and satiating any and all desires they could conceive. It was this that would lead to their Fall. The psychic echo of their vices coalesced in the warp and in a single night obliterated their entire empire as the chaos god Slaanesh was born. All Eldar souls situated on their homeworlds and inner colonies were absorbed, tearing a gouge in the fabric of real space that is today known as the Eye of Terror.

Prior to the Fall a number of Eldar fled, recognising the degradation of their people. The earliest to leave were the Exodites, those Eldar who shunned all the decadent trappings of their society to live a simpler life. As the debasement of Eldar society continued more Eldar left, taking to space and the Craftworlds - vast ships that would amalgamate and become cities. These are the Craftworld Eldar.

The Craftworld Eldar are the last of the Eldar as they were at the height of their power before the cults of excess rose to prominence. To protect themselves from the lure of Slaanesh the Craftworld Eldar's lives follow a set of rigid Paths, with the Path of the warrior or the seer being the path most commonly encountered by alien races. On their breast, each Craftworld Eldar wears a spirit stone that will trap their soul upon death so that it may be protected from Slaanesh's ravenous hunger.

Although the Eldar are a dying race they are still a formidable foe - their superior technology, training and tactics make them a match for any enemy force, no matter their numbers.

Contents:

  • 46x Datasheet Cards
    • 6x Operative datacards
    • 16x Faction rule cards
    • 4x Faction equipment cards
    • 4x Strategy ploy cards
    • 4x Firefight ploy cards
    • 1x Marker/Token guide card
    • 1x Team selection card
    • 10x Universal equipment cards

Please Note:

  • Printed material is provided in English.
  • One Kill Team: Datacards: Blades of Khaine - English is supplied.

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